Rebounced! Atari Jaguar by Reboot games
A downloadable game for Windows
The litte Rocketman is back for another adventure! Unfortunality, his jetpack malfunctions and he bounces around constantly!
Guide our little hero through dangerous environments filled with all kinds of hazardous traps and goodies. Collect power ups and treasure chests, but avoid falling down!
Rebounced! is a new fresh take on the C64 classic "Bounder" for the Atari Jaguar.
Released!
https://www.patreon.com/c/rebootgames/shop
Features:
- New take on "Bounder", a C64 classic from the 80s
- Hundreds of animated tiles and sprites
- Multi-layered parallax backgrounds
- Colorful pixel graphics, over 256 colors on screen
- Hardware scaling effects, smooth 60FPS
- 24 levels, 2 unique themes, 8 backgrounds
- 7 boss levels, escape the deadly Super Beam!
- 7 full lenght in game music tracks
- Eeprom save
- Digital and physical release by Reboot
Follow the game at AtariAge forum:
https://forums.atariage.com/topic/358591-announcing-rocketeer-rebounced/#comment...
Credits:
Code/Tools/Game Design: Lawrence Staveley
Pixelart/Level Design: Alexander Grade
Music: Roald Strauss
Additional Art/background tilessets: Ivan Voiron and Szadi Art
Updated | 7 days ago |
Status | Released |
Platforms | Windows |
Author | AnderLex |
Genre | Platformer |
Tags | 2D, atari, atari-jaguar, jumping, Pixel Art, Top Down Adventure |
Download
Click download now to get access to the following files:
Development log
- Release day!7 days ago
- Game is complete!10 days ago
- New winter tilesets. levels and backdrops!22 days ago
- Progress update!34 days ago
- Rebounced again!Dec 27, 2024
- Demo UpdateFeb 08, 2024
- Demo release!Jan 27, 2024
- Progress update!Jan 20, 2024
Comments
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the last update is already a while ago. please share what's new :)
Thanks for your interest! The game is on hold atm as we are focusing on finishing our main project "Jumping at Shadows" now. Regards!
Epic! Looking fwd to this one (too)!
The Gameplay looks great with the varied obstacles. However, the flipping animation is disorienting. Possibly, just use scaling.